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Trebuchet , Catapult
and Siege Engine
Books, Video,
Games
and Movies
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Secrets
of the Lost Empires II: Medieval Siege Video
The first volume of this series, Medieval Siege, explores
medieval warfare of yore. In 1304, Edward I mounted a siege against the
Scots at Stirling Castle. As the battle dragged on, he ordered a tremendous
new medieval weapon to be made, a "giant seesaw" with one end heavily weighted
and the other end fitted with a sling holding
a projectile. This medieval weapon, the trebuchet
, was nickname
Warwolf. Today, there
is no physical evidence of these medieval weapons, only a few sketches
in old manuscripts. In this episode, a team of medieval warfare experts
gathers to try and build a medieval trebuchet,
a weapon that could demolish a castle wall from 200 yards away. As they
fail and then succeed at their task, we are treated to the experience of
the battlefield, the interiors of the castles, and discover how the trebuchet,
"the atom bomb" of the 14th century, was a turning point in history. A
mixture of science, history, and culture studies, this series is a delightful
exploration into the mysteries of centuries long past. --Jenny Brown
Read
the TrebuchetStore.com review of this video HERE.
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Crusades
There is no one better to dramatize the theater
of holy war than Wales-born Terry Jones, host of The Discovery Channel's
Ancient Inventions and an accomplished medievalist. Best known for his
absurdist contributions to all things Monty Python the was a founding member
of Monty Python's Flying Circus and co-writer of Monty Python and the Holy
Grail, Life of Brian, and Monty Python's The Meaning of Life, among others
Jones wields an uncanny ability to explain the methodologies and madness
of the Crusades while not failing us his sense
of humor. Jones wrote the scripts for each 50-minute presentation in the
four volumes of The Crusades , which
originally aired on The History Channel. His narration is not without an
occasional sardonic air, almost of the roll-your-eyes type, which not only
lends a skeptical perspective to a frequently misunderstood era in Western
Europe, but also quite frequently editorializes the events that occurred
between Pope Urban II's call for liberation of Jerusalem from the “infidels”
of Islam and the embarrassing moment when officers of the fourth Crusade
are conned out of its divine calling by the Venetians. While Jones’s reconnaissance
is sometimes oversimplified by casually not mentioning several Crusade
sorties after the fourth (there were several, but by the 13th century they
had become redolent of ennui and misguided commercial adventure), the technical
ingenuity of the production and Jones’s use of anecdote backed by academicians
and preserved eyewitness accounts cinches a viewer’s interest. Medieval
siege
machines are re-created to test their mettle against legends of famous
battles, Jones dons real 11th- and 12th-century armor to demonstrate the
outlandish appearance of Crusaders in the lands
of Mohammed , mosaics come to life with body-painted characters of medieval
fable, and computer graphics are deployed to re-create the interior of
the great cathedral at Cluny. - Amazon.com |
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Books
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Plans
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Build a PVC Trebuchet
Build your own Golf
Ball Trebuchet Catapult with TrebuchetStore.com detailed, easy to follow
plans and instructions. When built and tuned, this Trebuchet stands just
over 40" inches tall in the fired position and will throw a
golf ball up to 50 feet Uses common, inexpensive and easy to find building
materials, all available at your local home improvement and department
stores. Perfect for science projects and instruction, the PVC pipe and
fitting design makes assembly a snap. This complete plans package includes
a shopping list of materials, measured drawings for all parts, step-by-step
assembly drawings and instructions, as well as firing and tuning instructions.-
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Build a Stirling Trebuchet
Build your own working model medieval trebuchet with TrebuchetStore.com
detailed, easy to follow plans and instructions. When built, this beautiful
Stirling
Trebuchet stands over 32 inches tall in the fired
position and will throw a scale projectile up to 80 feet. Engineered with
an open counterweight cabinet, the Stirling trebuchet allows you to vary
the weight for range and trajectory adjustment. Fire with an empty counterweight
for indoor use, or add weight (nuts, bolts, scrap lead, iron or steel,
sand, or small rocks) for increased range. Uses common, inexpensive
and easy to find building materials, available at your local hardware store
or home center. Basic woodworking skills and tools are required, but the
straight forward design requires no complicated layout or joinery. Perfect
for demonstrating medieval warfare and technology and the physics of leverage
and projectile motion. This siege engine plans package includes a complete
shopping list of materials, measured drawings of all parts, step-by-step
assembly drawings and instructions, as well as firing and tuning instructions.-
Publisher More Catapult Plans |
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Build a Working
Model Roman Catapult
Build your own Roman Onager
with TrebuchetStore.com detailed, easy to follow plans and instructions.
When built, this Roman Onager stands 12" inches tall in the
fired position and will throw a scale projectile up to 50 feet. The most
powerful artillery piece in the Roman arsenal, the Onager took its name
from the Persian Wild Ass, because of its powerful "kick" when fired. Perfect
for demonstrating Roman Warfare and technology, this easy to build torsion
catapult uses common, inexpensive and easy to find building materials,
all available at your local home improvement store. This complete plans
package includes a shopping list of materials, measured drawings
for all parts, step-by-step assembly drawings and instructions, as well
as firing and tuning instructions.- Publisher Click
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Build a Working
Model Torsion Catapult
Build your own Roman Mangonel
with TrebuchetStore.com detailed, easy to follow plans and instructions.
When built, this Catapult stands 10" inches tall in the fired
position and will throw a scale projectile up to 40 feet. The predecessor
to the sling equipped Onager , the Mangonel
could throw huge stones and clusters of rocks, baked in clay over walls
and into enemy fortifications. This easy to build classic catapult model
uses common, inexpensive and easy to find building materials, all available
at your local home improvement store. This complete plans package includes
a shopping list of materials, measured drawings for all parts, step-by-step
assembly drawings and instructions, as well as firing and tuning instructions.-
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Siege
: Castles at War
This slim, colorful book (containing 150 photos and diagrams)
offers a good overview of medieval siege warfare. The authors use a fictional
battle between the English and French to drive their narrative, but also
provide plenty of historical information on how castles were attacked and
how they defended themselves. In addition to surveying the weapons, armor,
and tactics used, Donnelly and Diehl include interesting social trivia:
Medieval armies that went off to war, for example, usually had a cadre
of prostitutes in tow. Readers who hunger for detail will want to go looking
elsewhere, but those who want simply a taste of how castles went to war
may find their appetite satisfied here. --John J. Miller |
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Medieval
Siege Warfare
Siege tactics and weaponry are discussed and illustrated.
Sieges were far more numerous than pitched battles. Castles controlled
the countryside and provided bases from which knights could ride out to
attack. Pitched battle was a dangerous gamble which could lead to heavy
losses. Henry V won the French crown not by the famous victory at Agincourt,
but by the series of sieges which followed. -- Amazon.com |
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Build a
Working Model Medieval Trebuchet
Build your own working model tabletop
trebuchet with these detailed, easy to follow plans and instructions.
Perfect for table top war gaming, or scale up the plans for a larger model.
Uses common, inexpensive and easy to find building materials, available
at your local hardware, or hobby store. This complete plans package includes
a complete list of materials, measured drawings and full-size templates
for all parts, step-by-step assembly drawings and instructions, as well
as firing and tuning instructions.
- Publisher Click
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Catapult
: Harry and I Build a Siege Weapon
It all started when Jim Paul found out he couldn't bring
a grapefruit sized piece of two-billion-year-old quartzite onto the plane
because, the attendant said, it could be used as a weapon. That's ridiculous,
he thought, holding the rock in his hand. Then he realized; at one time,
such a rock had been a weapon, and a catapult had launched it. So was born
Paul's idea to build a medieval
catapult, exact in every detail., a project he took on with a friend,
Harry. The result is chronicled here, in a book that has become a beloved
cult favorite. Building a catapult
took money, a great deal of time and many sore thumbs. When they were done,
they had built a Medieval catapult in
a backyard in San Francisco and with it, an entire era in history, as well
as a way to understand human society. - Amazon.com |
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Ancient
Siege Warfare
The idea of total war - meaning war waged against a whole
people, rather than merely its army - didn't start with bombing raids during
the Second World War. Nor did it begin with Sherman's march to the sea.
Instead, it dates to the beginning of recorded history itself. "All the
characteristics of modern war - the blurring of the line between battlefield
and society, the engulfing of women and children in the violence of war,
the destruction of society's infrastructure, the uprooting of entire populations
- were anticipated in ancient siege warfare," writes author Paul Bentley
Kern. This fascinating book begins by describing the theory of siege warfare
and its engineering, but focuses mainly on its historical practice from
biblical times through the Roman period. Kern shows that besieging fortifications
was mainly a technical problem that put warriors on the sidelines. When
the problem was solved, however, "the assaulting troops found themselves
not on a conventional field of battle opposed by an army but in a maze
of streets and buildings opposed by an entire population," writes Kern.
"Often they were under orders to sack the city, one of the few circumstances
in which military commanders countenanced indiscriminate violence." Kern
does not shy away from this uncomfortable fact, and actually focuses on
the special plight of women and children: "Their presence threatened the
notion of war as a contest between warriors, undermined the conventional
standards of honor and prowess that governed ancient warfare, and paradoxically
made war less restrained by creating a morally chaotic cityscape in which
not only the walls collapsed but deeply rooted social and moral distinctions
as well." Ancient Siege Warfare is a masterful book by an author in full
command of his compelling subject. --John J. Miller |
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Siege
Weapons of the Far East AD 612–1300
The prevalence of particular fortress types in medieval
China, Mongolia, Japan and Korea demanded the evolution of different modes
of siege warfare in each country. The wealthy walled towns of China, the
mountain fortresses of Korea and the military outposts of Japan each presented
different challenges to besieging forces, and this book reveals the diversity
of tactics that were developed to meet these challenges. Most of
the Far Eastern weaponry of this period originated in China, but was adapted
to fit the demands of siegecraft across the region and the individual strengths
and weaknesses of each piece of machinery are studied here.
This book is concerned with the machinery of medieval
siegecraft as used by Chinese, Mongol, Japanese and Korean armies. Almost
all the machinery was initially developed in China, but each country provides
its own context into which the siege
engines were fitted, and distinctive differences reveal both strengths
and weaknesses in the machines themselves, and also raise questions about
cultural attitudes to siegecraft and even to the practice of war itself.
This, the first volume, deals with the machinery of siege warfare prior
to the introduction of gunpowder (though some earlier incendiary weapons
are considered). The particular concept of Chinese siegecraft was the fortified
town, which was where the wealth of Ancient China was located. Towns and
cities were a lure and a target for rebels and raiders alike. These urban
centers were reduced by an impressive array of machinery, including
siege crossbows and catapults. In addition
to walled towns on the Chinese model, Korea also possessed numerous sansong
(mountain fortresses), characterized by a style of castle building that
used flat stones to build walls that snaked up and down the contours of
a mountain, structures that required different types of machine to conquer.
In Japan, fortified places tended to be isolated military outposts rather
than walled towns, and their siegecraft was also characterized by a minimal
use of large-scale siege weapons. The Mongol influence brought with it
many new siege weapons to East Asia, of which the most important was the
Muslim counterweighted trebuchet,
first used against the Song at the siege of Xiang Yang in 1272. Written
by the acknowledged Western expert on Japanese military history, this book
is packed with illustrations depicting the machinery of siege warfare before
the introduction of gunpowder. -- Osprey Publishing |
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Construct
A Catapult
It's no stretch to claim that catapults
are fun. Launch your students into a hands-on application of concepts such
as torsion and elasticity as they learn
the physics behind overcoming gravity and hurling objects through the air
- SAFELY. Along with building a catapult , your students will get the additional
benefit of a historical perspective (catapults were once a basic tool of
war) as they consider design improvements in the process of projectile
launching. By relating the effects of different force settings to distance
projections, you can also introduce your students to the analysis of frequency
distributions. -- Amazon.com Click
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Build a Tennis Ball Trebuchet
Build your own Tennis
Ball Trebuchet Catapult with these detailed, easy to follow plans and
instructions. When built, this trebuchet stands nearly 6 feet tall in the
fired position and will throw tennis and racquet balls, as well as small
water ballons. Perfect for school science projects, Boff LARPA combat,
or just plain fun. Uses common, inexpensive and easy to find building materials,
all available at your local home improvement store. Basic woodworking skills
and tools are required, but the straight forward design requires no complicated
layout or joinery. This complete plans package includes a shopping list
of materials, measured drawings for all parts, step-by-step assembly
drawings and instructions, as well as firing and tuning instructions. -
Publisher
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Build
a Catapult In Your Backyard
Catapults are
ancient weapons that are still quite capable of inflicting a tremendous
amount of damage, but you can actually have a lot of fun with them and
even put them to practical use. Got a field of rocks you want moved?
Author Bill Wilson puts his interest in catapults to
work and the result is this handy how-to. Once you have followed the instructions
in his book and build your own catapult,
you'll wonder how you managed to get along without one. Contents
Include: History and Introduction; Build
a Catapult; Build a Ballista; Ammunition and Other Ideas and Resources.
Before you know it you'll be entering competitions and talking shop with
other ancient weapons enthusiasts. Contacts for these organizations are
in the book also. Get Build a Catapult in Your Backyard today and
start building yours tomorrow. - Publisher Click
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Greek
and Roman Siege Machinery 399 BC – AD 363
Siege machinery first appeared in the West during the
Carthaginian invasion of Sicily in the late 5th century BC, in the form
of siege towers and battering rams. After a 50 year hiatus these weapons
of war re-appeared in the Macedonian armies of Philip II and Alexander
the Great, a period that saw the height of their development in the Ancient
World. The experience of warfare with both the Carthaginians during the
later 3rd century BC, and Philip V of Macedon during the early 2nd century
BC, finally prompted the introduction of the siege tower and the battering
ram to the Roman arsenal. This title traces the development and use of
these weapons across the whole of this period. - Publisher |
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Medieval
Siege Weapons 1, Western Europe Ad 585-1385
The Medieval era was a period of huge variety and invention
in the field of siege warfare. Before the use of cannon and other gunpowder
artillery, siege engines relied on assorted sources of power from torsion
‘energy storage’ systems to manpower, counter-balances
and others. In the Ancient world the Roman Empire and China had developed
quite sophisticated siege warfare methods. The combining of technological
traditions from the Greco-Roman world, Persia, India and above all China
made a massive contribution to the development of siege techniques. The
Islamic world and later the explosion of the Mongol ‘World Empire’ were
largely responsible for the ease with which these traditions were brought
together. Medieval military engineering was equally inventive in terms
of mining, counter-mining, the breaking of walls, the use of noxious and
chemical fumes as well as pre-explosive or semi-explosive fire weapons.
Such devices were used in both attack and defense during siege warfare,
naval warfare and occasionally in open battle. Medieval military theoreticians
were similarly fascinated by more complex, and often impractical, military
devices which nevertheless contained the seeds of more realistic machines
which appeared in later centuries. - Publisher
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Medieval
Warfare : A History
A comprehensive anthology of essays by highly placed British
academics (joined by one from West Point) that survey military development
in the Middle Ages. Arguing in his introduction that war is central to
the narrative political story of the middle ages, Keen (History/Oxford;
Chivalry, 1984) has assembled a series of 12 crisply topical essays that
consider how warfare became increasingly organized, mechanized, and militarized
between 900 and 1500. Keen and his fellow authors make clear that this
acceleration of war making was primarily defensive, as the fledgling European
societies were regularly besieged by invaders like the Magyars and Vikings.
In an attention getting early chapter, H.B. Clark observes that the Vikings
derived much of their power from their simultaneously elusive and brutal
nature (they combined sophisticated tactics of organized raiding with a
knack of attracting poetic tributes to their violence). John Gillinghams
An Age of Expansion shows how this defensive pattern underlies the warfare
over Saxony and the later colonial wars in Spain, Scotland, and Ireland.
And Peter Edburys Warfare in the Latin East examines the defensive motivations
of the European campaigns against Muslims ranging from Eastern Europe to
Jerusalem, campaigns we remember as the Crusades. Later chapters deal with
more tactical matters, exploring how proprietary medieval notions, particularly
chivalry, fared in the context of warfare's increasing standardization,
and covering the developing range of fortifications, siege tactics, and
arms and armor. Following Christopher Allmands unusual survey of War and
the Non-Combatant, Keen closes with his own review of the emergence of
cannon, gunpowder, and permanent armies as the ultimate developments of
medieval militarism. A scrupulously prepared survey that will be invaluable
to students and accessible to committed lay readers. (100 b&w illus.)
(History Book Club Split Main selection) -- Kirkus Reviews |
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The
Medieval Fortress: Castles, Forts and Walled Cities of the Middle Ages
The castles of the Medieval world continue to interest
readers, both as architectural wonders and because of their dramatic role
in world history. The general public is largely unaware of just how many
castles survive today or over how wide an area of Europe and the Middle
East they are to be found. Fortifications specialists J.E. and H.W. Kaufmann
and technical artist Robert Jurga (authors of the acclaimed Fortress Europe:
European Fortifications of World War II) have once again combined European
sources and personal observations to present a unique portrait of military
architecture. They reveal how the medieval fortress combined both Roman
and barbarian features, with some influences from as far away as China.
Detailed coverage is given to castles in the British Isles, France, Germany,
Moorish Spain, and as far east as Poland and Russia, as well as Muslim
and Crusader castles in the Middle East. The Medieval Fortress covers the
origin and evolution of the castles and other walled defenses, their major
components, and the reasons for their eventual decline, which was not solely
due to the introduction of gunpowder. Also receiving extensive coverage
are the weapons and equipment of garrisons and besieging troops. Over 100
photographs and 400 extraordinarily detailed technical drawings accompany
the main text, which also takes an in-depth look at representative castles
of each major type.
-- Amazon.com |
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A
Timber Framer's Workshop : Joinery, Design and Construction of Traditional
Timber Frames
Among owner-builders, the traditional timber frame has
been held as a pinnacle of achievement for its rich history, unsurpassed
beauty, and the sense of accomplishment it can offer. As founder and director
of Fox Maple School of Traditional Building, Steve Chappell, author
of A Timber Framer's Workshop, is in a unique position to share the knowledge
he's acquired over the past 30 years. The title page says this book has
been a work in progress for 15 years. The detail offered in illustrations
and explanations supports that completely. Design and engineering make
up a good part of this book but it also includes an essential introduction,
a section on tools, wood characteristics, and joint details, among many
other subjects. The point is, Chappell's 256 page book should not be overlooked
if you are serious about timber framing.
-- Back Home Magazine, Sept/Oct 1999 |
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The
Book of the Crossbow
A facsimile reprint of The Crossbow published in 1903
by Longmans, Green, and Co. in London. Surveys the history of the crossbow
with comparisons to the longbow, short bow and handgun; the construction
and management of medieval and modern crossbows; and the ancient and medieval
siege engines that stand in evolutionary relation to crossbows as cannons
do to rifles. An appendix looks at Turkish and other oriental bows. --
Book
News, Inc. |
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Backyard
Ballistics
Ordinary folks can construct 13 awesome ballistic devices
in their garage or basement workshops using inexpensive household or hardware
store materials and this step-by-step guide. Clear instructions, diagrams,
and photographs show how to build projects ranging from the simple, a match
powered rocket to the more complex a scale model, table-top
catapult to the offbeat, a tennis ball cannon. With a strong emphasis
on safety, the book also gives tips on troubleshooting, explains the physics
behind the projects, and profiles scientists and extraordinary experimenters
such as Alfred Nobel, Robert Goddard, and Isaac Newton. This book will
be indispensable for the legions of backyard toy rocket launchers
and fireworks fanatics who wish every day was the fourth of July. -
Amazon.com
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Engineering
in the Ancient World
In his classic book, J. G. Landels describes the technological
advances of the Greeks and Romans with erudition and enthusiasm. He provides
an important introduction to engineering, writing about power and energy
sources, water engineering, cranes, and transportation devises. From aqueducts
to catapults, he attempts to envision
machines as they may have worked in the ancient world. He then traces the
path of knowledge taken by early thinkers including Plato, Pliny, and Archimedes
in developing early theories of engineering and physics. -- Amazon.com |
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Warfare
in the Classical World
From the rise of Greece to the fall of Rome, this superbly
illustrated volume is a wonderful account oft he warriors and battles that
dominated Europe and the Near East for more than 1,000 years. The story
begins at Troy, drawing upon Homeric legend and modern archaeological evidence.
It continues through Greece's Persian and Peloponnesian Wars, Alexander
the Great, Rome's Punic Wars, Hannibal, Julius Caesar, and the barbarian
invasions. Although John Warry's text is worth reading, the color drawings
of uniforms, equipment, weapons, warships, siege
engines, and more are the real highlight and make the chronicle extremely
accessible. Warfare in the Classical World will excite both readers who
have a mature interest in the period and, although it's not a kids' book,
children becoming acquainted with ancient history for the first time. --
Amazon.com |
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Armies
and Warfare in the Middle Ages : The English Experience
Challenging many common assumptions about the glamour
of medieval warfare, this highly readable history recreates the real war
experience of thirteenth- and fourteenth century England. Filled with anecdotes
and illustrations, it examines how English medieval armies fought, how
men were recruited, how the troops were fed, supplied, and deployed, what
new weapons were developed, and what structure was set in place for military
command. -- Amazon.com |
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Warfare
in Roman Europe, Ad 350-425...
Despite the importance of warfare in the collapse of the
Roman Empire, this is the only comprehensive study of the subject available.
Hugh Elton discusses the practice of warfare in Europe, from both Roman
and barbarian perspectives, in the late fourth and early fifth centuries.
He analyzes the military practices and capabilities of the Romans and their
northern enemies at political, strategic, operational, and tactical levels,
and covers civil wars, sieges, and naval warfare – Amazon.com |
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Medieval
Total War
Medieval Total War allows players to take control of one
of 12 European powers as they attempt to rewrite history through a mixture
of epic battles, trade, diplomacy, and resource management. Featuring an
incredibly powerful 3-D engine, the game supports real time 3-D battles
of more than 10,000 troops and more than 100 unique unit types, including
knights, infantry, and siege engines
in terrain as varied as deserts, forest, plains, and mountains. Players
use authentic battle strategies and tactics as they unleash their forces
against medieval castles and mighty fortresses with an arsenal of battlefield
weapons including longbows, muskets, cannons, and catapults
which
can pound castle walls and buildings to rubble. Medieval Total War gives
the player the chance to experience the Middle Ages in all their blood
soaked magnificence. Battles rage across deserts, mountains, plains and
forests. Massive armies lay siege to mighty fortresses and pound them into
the dust with catapults, mangonels,
trebuchets and cannons. Players command medieval armies of knights,
men-at-arms, archers and siege weapons to make their royal family the masters
of Europe. – Developer |
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Dungeon
Siege
Dungeon Siege pushes the envelope of role playing games
with fully animated 3D characters, over-the-top battles, intense special
effects and awe inspiring vertical landscapes. With true 3D environments,
an advanced particle system for spells and dungeons that can extend in
three dimensions, Dungeon Siege keeps the player focused on the action
by providing tools that simplify party combat and management with a broad
array of familiar game controls such as drag select, way points and formations.
Players can customize their party to include up to eight characters. There
are no rules or restrictions, and the player can have any combination of
fighters, archers and magic users. Characters join your party as they journey
throughout the world - some are hired, others rescued, and some are brought
back from beyond the grave. Lead your party into epic battles against a
range of enemies – from marauding hordes to monsters of a scale never before
seen in a fantasy role playing game. Dungeon Siege is engaging yet easy
to understand, action packed yet easy to control, deep and involving yet
quick to learn. The skill based character system plunges you almost immediately
into the action, where your skills develop real time. If treasure is more
your focus, grab a pack mule or two. Never again worry about passing on
that armor you found because you didn't have enough space. Dungeon Siege
will support up to eight players via a local area network (LAN) or through
the built-in matchmaking server available inside the game. You can take
part in both “short game” multiplayer experiences such as ‘capture the
castle’ and the more traditional “campaign” style of play. The setting
of Dungeon Siege is one gigantic, continuous world where you can seamlessly
journey from the highest mountain to the deepest dungeon without ever having
to see a loading screen. Discovering fantastic locations to explore - strange
and mysterious dungeons, enormous castles and secret underground lairs
- you become immersed in the fantasy of the surrounding world. The proprietary
Siege Editor in Dungeon Siege gives you the freedom to rework nearly every
aspect of the game, making Dungeon Siege not only a game, but also a role
playing platform for those who want to create their own characters, spells,
dungeons and even entire worlds. - Amazon.com |
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Dark
Age of Camelot
This is the massively multiplayer online role playing
game for those whose report cards were always marked, “Does not play well
with others.” Dark Age of Camelot allows thousands of players to adventure,
grow, and battle one another for territory, goods, and experience. Set
in Europe's mythological past, Camelot incorporates Arthurian legends,
Norse mythology, and Irish Celtic lore. Players choose which realm to serve
during character creation: noble Albion, brutal Midgard, or mystical Hibernia.
Each realm has unique character races and classes, such as elves, trolls,
and highlanders. Once chosen, the player's character will serve that realm
forever. Once the character has gained in power, he or she will be asked
to defend the realm from invasion and to go on raiding parties into other
realms. If you're thinking that Camelot is designed to encourage player
vs. player combat, you're right. Realms will battle over territory, key
structures (such as towers and castles), and relics. Certain powers and
noble titles can only be gained by successfully attacking or defending
against rival realms. But Camelot also requires teamwork. All player vs.
player combat is team based; you can only fight characters in opposing
realms. Members of a realm must band together to fend off and attack other
realms. In fact, each character class has been designed with player vs.
player combat in mind, and each will offer a different ability or perform
a specific task in player vs. player situations. The inter realm war is
not merely chaotic, mass melee combat. There are towers to be taken over
and defended, relics to pilfer from enemy realms, and territory to scout
and conquer. Siege warfare will be required to take over castles, stealthy
rogues will be able to climb into strongholds and open the gates, and much,
much more will be available. Player levels will be based on experience
versus monsters, not versus other players. And while players can only gain
certain powers by actively going out on raids or protecting their realms’
relics from enemy invasions, it is entirely possible to have a successful
and enjoyable experience in Camelot as a merchant, trader, or monster hunter.
At higher levels, players will have to adventure out into regions between
the realms, which could bring them into conflict with enemies but not necessarily
so. In order to allow new players time to grow familiar with the game,
each realm will have its own unique, protected adventuring areas designed
for new players. These areas will be consistent within each realm, and
will allow new players an opportunity to gain experience and power without
worrying about an invasion from across the seas. Of course, at higher
levels, you could be asked to board a Viking long ship for just such an
invasion, or to rally to Arthur's banner before the gates of Camelot itself,
or to conduct a druid ceremony in the mists of Hibernia, all for the greater
glory of the realm Dark Age of Camelot is a multiplayer online game you
play via the Internet. A stable Internet connection is required to play.
Mythic Entertainment charges a small monthly fee for this game, separate
from your Internet service provider access charges. The first month of
this fee is included in the purchase price of this package. You must provide
a valid credit card to register and play. After your first month, you can
use your credit card to buy more time.-- Amazon.com
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Age
of Empires: Gold Edition
Microsoft Age of Empires is an epic, real time strategy
game spanning 10,000 years, where players are the guiding spirit in the
evolution of a small Stone Age tribe. Starting with minimal resources,
players are challenged to build their tribes into great civilizations.
Choose from one of several ways to win the game: by conquering enemy civilizations,
exploring the "known" world, or accumulating wealth to achieve economic
victory. -- Amazon.com
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Age
of Empires 2: Age of Kings
When it comes to vast, kingdom spanning ambition, you
can't do better than Microsoft's Age of Empires II: The Age of Kings. Microsoft
went all out to create this real time strategy game, and it fairly hums
with gorgeous graphics, sophisticated AI, and challenging scenarios for
the novice and experienced player alike. The point of the game is to shepherd
your fledgling civilization to world domination, using war, trade, and
exploration. You start with the bare minimum to get going, and you've got
to balance your people's needs with your desire to be a little Napoleon.
The Age of Kings gives you a ton of new units and technologies to enrich
your strategic options. Each scenario is placed accurately within history,
but you're also free to create your own. The multiplayer format is robust,
allowing up to nine players to share a world. When battles commence, you
can take control of every aspect of your workers and soldiers, sending
them running for shelter in the town center, ordering them to defend a
watchtower, or setting their combat stance to "aggressive" for free-for-all
sword smashing fun. When you're not fighting, find your idle peasants with
a mouse click and send them back to work chopping trees, rounding up sheep,
fishing, or mining gold and stone. As you acquire more resources, you can
improve your soldier's gear and skills, start to trade more efficiently,
and make life better for everyone in your empire. You can choose from 13
groups to manage, from the Japanese to the Teutons and Franks. Each group
has unique units and special characteristics, making this a game that changes
every time you play it. If all this sounds complicated, it is. New players
may be intimidated by the range of choices, but the teaching scenarios
are very helpful in conquering the controls. Age of Empires II is a sophisticated,
gorgeous successor to the wildly popular original. It's a real feather
in Microsoft's cap, a world building game that will hold you captive. --Therese
Littleton ,Amazon.com |
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Age
of Empires 2: Gold Edition
Age of Empires 2 Gold Edition unites the exciting game
play of both Age of Empires 2: The Age of Kings and Age of Empires 2: The
Conquerors Expansion plus additional content for one compelling gaming
experience. Experience real time evolution as you build your civilization
into a flourishing empire, from the Dark Age to the Imperial Age. Decide
whether to conquer the world through military might, commerce and diplomacy,
or intrigue and regicide. There are many paths to power but only one will
reign supreme. Age of Empires 2: The Age of Kings spans 1,000 years,
from the fall of Rome through the Middle Ages. Players control the destiny
of one of 13 civilizations. The game keeps the epic scope of Age of Empires'
game play while evolving the combat and economic features. Developed by
Ensemble Studios, Age of Empires 2 features the expertise of Bruce Shelley,
co designer of Age of Empires and the hit strategy game Civilization. Age
of Empires 2: The Conquerors Expansion adds five new civilizations, four
new campaigns, 11 new units, 26 new technologies, real world maps, and
much more. Experience the adventure of the Spanish Conquistadors
as they enter the exotic lands of the Aztecs, or relive the destructive
force of Attila's pillaging Huns. This add-on pack focuses on the armies
and military thinking of a handful of history's greatest tacticians, including
Attila the Hun, El Cid, and Montezuma. The new civilizations each have
unique attributes, buildings, and technologies, such as Chinese Rocketry
and Persian Mahouts. You'll put hussar cavalry, kamikaze siege units, and
halberdier infantry into battle in four all new campaigns. Play up to eight
other conquerors via modem, Internet, or LAN. -- Amazon.com |
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Empire
Earth
The creator and lead designer of Age of Empires has conceived
Empire Earth as the premier historical real time strategy title, offering
players the freedom to customize both the historical scope of their games
and the character of their civilizations. Improving upon the Age of
Empires interface, Empire Earth promises to be as accessible as Age, but
with far more excitement and depth. In Empire Earth, you'll command history's
best known civilizations, such as those of the Greeks, English, French,
and Germans, or evolve your own as you choose from more than 100 unique
attributes. You'll colonize or conquer surrounding territories and establish
new settlements; plan and build walled towns and city-states; and construct
temples and hospitals to protect and enhance your growing empire. Your
town centers inspire defenders to fight harder, and can be transformed
into powerful capitals. Wood, coal, oil, and other natural resources
provide raw materials for expansion. More than a dozen technology tracks
offer numerous opportunities for further advancement. Train more than 200
types of combat units from every era in history, including the future on
earth. Instantly improve the combat abilities of your troops with
specific upgrades. Lead your armies to glorious victory with the help of
Charlemagne, Churchill, and other great heroes from not only yesterday
but also today and tomorrow. Fight in good weather during the day on an
open plain, or carry out surprise assaults in the black of night or the
dead of winter. Attack unsuspecting enemies with stealthy submarines and
aircraft. Soften up an enemy position with artillery fire, carpet bombing,
or offshore shelling, or launch ballistic missiles. Wage epic sky battles
with more than 30 types of aircraft, such as Sopwith Camels, Spitfires,
F-15s, Apache gunships, and B-2 bombers. Fight massive naval engagements
with more than 40 different ships, from 16th century ships of the line
to modern aircraft carriers. Board and capture enemy vessels. Train colossal
and intelligent mechs to fight the battles of the future. In Empire Earth,
the military option is just one possible path to victory. Surreptitiously
convert an enemy's citizens with furtive priests. Instruct a prophet
to invoke devastating calamities, such as volcanoes, earthquakes, and plagues.
Pick away at opponents' populations by taking over their citizens. Construct
wonders of the world that endow your civilization with special abilities
while demonstrating its superiority.-- Amazon.com |
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Gladiator
DVD
A big budget summer epic with money to burn and a scale
worthy of its golden Hollywood predecessors, Ridley Scott's Gladiator is
a rousing, grisly, action packed epic that takes movie making back to the
Roman Empire via computer generated visual effects. While not as fluid
as the computer work done for, say, Titanic, it's an impressive achievement
that will leave you marveling at the glory that was Rome, when you're not
marveling at the glory that is Russell Crowe. Starring as the heroic general
Maximus, Crowe firmly cements his star status both in terms of screen presence
and acting chops, carrying the film on his decidedly non-computer generated
shoulders as he goes from brave general to wounded fugitive to stoic slave
to gladiator hero. Gladiator's plot is a whirlwind of faux Shakespearean
machinations of death, betrayal, power plays, and secret identities (with
lots of faux Shakespearean dialogue ladled on to keep the proceedings "appropriately
classical"), but it's all briskly shot, edited, and paced with a contemporary
sensibility. Even the action scenes, somewhat muted but graphic in terms
of implied violence and liberal bloodletting, are shot with a veracity
that brings to mind believe it or not, Saving Private Ryan, even if everyone
is wearing a toga. As Crowe's nemesis, the evil emperor Commodus, Joaquin
Phoenix chews scenery with authority, whether he's damning Maximus's popularity
with the Roman mobs or lusting after his sister Lucilla (beautiful but
distant Connie Nielsen); Oliver Reed, in his last role, hits the perfect
notes of camp and gravitas as the slave owner who rescues Maximus from
death and turns him into a coliseum star. Director Scott's visual flair
is abundantly in evidence, with breathtaking shots and beautiful (albeit
digital) landscapes, but it's Crowe's star power that will keep you in
thrall he's a true gladiator, worthy of his legendary status. Hail the
conquering hero!
--Mark Englehart |
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The
Messenger: The Story of Joan of Arc DVD
Besson (La Femme Nikita, The Fifth Element) challenges
established notions about the Maid of Orleans as he creates a decidedly
more human heroine than have previous biopics. The story line is
the same, a young, illiterate peasant girl convinces the dauphin of France
to give her an army, and she leads them to victory in Orleans, only
to be burned at the stake for heresy, but Milla Jovovich, in the title
role, is a woman possessed. Her influences are less than heavenly;
as a child she witnesses the murder of her sister by the English, a death
caused by the sister's giving her hiding place to young Joan, which causes
an intense desire for revenge. Yes, God still speaks to Joan, but even
this is undermined, as Dustin Hoffman, playing The Conscience, questions
her motives. Cinematically, The Messenger is stunning, with fantastical
sequences of Joan in communication with higher powers. Yet the graphic
violence (scenes include random decapitation and a dog gnawing on a body);
the uneven accents, which make it difficult to tell who is fighting
on which side; and the rewriting of lore may make this version of Joan
of Arc appeal only to Besson fans. Jovovich is convincing, and while at
times the film may drag (at times you wish they'd hurry up and burn her),
it is a remarkable and insightful retelling of a well known piece of history.
--Jenny Brown |
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Attila
DVD
Here is a wonderful movie that mixes fact and fiction,
sometimes telling factual events in a fictional way. All in all, however,
it is a film that is well done and well worth viewing. It is a fact that
Attila did set foot inside the walls of Rome as a guest. However, it is
false that he was the guest of Flavius Aetius while both were grown
men. As a matter of fact, as a boy the two were "exchanged." Atilla lived
in Rome while Flavius Aetius lived amongst the Huns. It was then that Attila
swore that he would return one day not as a guest of Rome, but as its conqueror.
It is dubious that Attila obtained a liking for the hot baths of Rome during
his youthful sojourn in the city. By all accounts of the period historians,
the king of the Huns lived a very simple and Spartan existence, despite
the excesses of his officers and his extravagant wealth. Gerard Butler
also portrays a bit more of a debonair and "GQ looking" Atilla than I ever
imagined the historical Atilla. However, that is forgivable. After all,
this is Hollywood, right? It is a fact that Valentian III personally
murdered Aetius (bad idea) in 454 A.D. As someone supposedly told Valentian,
"With your left hand, you have cut off your right hand." Also, the Romans
did sign a treaty with the Visigothic king, Theoderic I to aid in fighting
the Huns. This was a reversal from earlier times when the Romans and Huns
ganged up on the Visigoths. This is recounted accurately in the film. All
in all, this was an extremely good effort. It is very hard to display the
dwindling years of an empire's hegemony in 3 short hours. This movie does
an excellent job with the material at its disposal. The battle scenes are
fairly well done, and they even pull off a passable battle of the
Catalaunian Plains in the climactic sequence. However, the armies are a
bit undersized; it quickly becomes evident that the film's budget
did not have the resources for an extensive use of extras. But, the battle
scenes are well choreographed and do show off the "tortoise" formation
of the Legions. After the death of Attila, Rome held on to her supremacy
for a few more decades before finally seeing her empire fade into the darkness.
Rome was one of the greatest and most long lasting empires the world has
ever seen. It was people like Atilla and Shapur who helped push it
over the precipice. As such, Atilla became one of the most feared, hated
and respected men in all of history. Herein lies his story. - D.
Roberts |
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